Deathfection, which needs a better name, should make you a Death after you die. You only get one life, and the round ends when there is only one person left. The more deaths there are, the shorter the trap cooldowns are.
The deathfection maps should be normal deathrun maps, with a few shortcuts and should have a few walls knocked down (literally and figuratively) to make the map an endless loop. Shortcuts would have more traps, which would give more spaces for Deaths to activate traps.
Quests for deathfection could be like “Last ___ Minutes In Deathfection”
Edit (1?):
After a couple of questions, ideas, etc. in the comments, here is one revisions (comment your thoughts):
To stop camping, maybe there could be a wall or a zone that you have to be in. This could incorporate the area restrictions in Skywars or Treasure Wars.
This isn’t a fully fleshed out idea, but as GyrrabirdGamer said, there could be a trap at spawn. Maybe there could be traps on every single block! Idk
Honestly I don’t see this working out. Camping would be a hard issue to solve. Even if you did, the players would just stand there and wait for another player to die in a trap (which in a way is still camping). And if you fix THAT problem, the game would probably end too quickly.
It’s a creative idea but would have a lot of flaws. Hive is better off making a completely different infection gamemode.