Change the XP distribution in TW

So here’s your logic

Fast rushing to get xp: annoying and bad

Camping, not killing people and making the Pyramid of Giza over your treasure: Best strat

By the way, 1 treasure destroyed and 1 win have the same xp value.

2 Likes

first of all, i didnt say that, all i said is that making a big treasure defense isnt intrusive on other peoples games.
Second of all, read the edit. Having the same XP value makes breaking treasures so much more valuable than winning games. why play out an entire game with skill and strategy when you can just tower up and break a treasure only to lose the game instantly? same xp right? except in the second one you actually get to do it faster

Like I said above in the thread, it’s a strategy to rush people all of the time and you have to learn to play against it. Camping at your base and building a huge defense the entire time and only getting one treasure the whole time shouldn’t really be rewarded as equally as someone who rushes 3 teams even if they lose their treasure and die. Maybe adding survival xp to tw would be possible but probably not revamping the xp that go to people who get 1 maybe 2 treasures and win rather than someone who gets 3, 4 or 5 treasures but dies

1 Like