# Becoming a death not counting as a loss

**URL:** <https://forum.playhive.com/t/becoming-a-death-not-counting-as-a-loss/78765>\
**Category:** Accepted Ideas\
**Tags:** deathrun\
**Created:** [August 20, 2023, 2:01pm UTC](https://forum.playhive.com/t/becoming-a-death-not-counting-as-a-loss/78765 "2023-08-20T14:01:41Z")\
**Posts on this page:** 1\
**Showing post:** 11

<div class="post-metadata">

**Author:** ![DuncanDont](https://forum.playhive.com/user_avatar/forum.playhive.com/duncandont/32/82505_2.png) [@DuncanDont](https://forum.playhive.com/u/DuncanDont)\
**Post date:** [September 26, 2023, 4:10pm UTC](https://forum.playhive.com/t/becoming-a-death-not-counting-as-a-loss/78765/11 "2023-09-26T16:10:13Z")

</div>

There’s always a reason to requeue, but focusing in on Death Run a reason people would queue Death is because they dont want to be death. That’s a constant you cant stop.

By changing the win condition though so then they win by X kills, maybe it would spur players to pick up Death. Additionally with this change there wouldmt be a fear of targetting as the wincon change would cause targetters to lose, so you would actually have to play well as Death rather than being a targetter.

---

_[View the full topic](https://forum.playhive.com/t/becoming-a-death-not-counting-as-a-loss/78765)._
