Many people have suggested different things to improve the Hive anti-cheat, but a general idea is thought a lot for a specific game that could apply to all games in general, a time-based anti-cheat.
By time-based, I mean that the anti-cheat decides if someone is hacking/cheating by the time it took them to do something. One example being a fly hacker finishes a Death Run map in less than 15 seconds, they automatically get punished, because that is blatant hacks.
This could be used to get rid of the blatant hackers, whom I believe make up a large part of the hackers on the Hive.
Some other ways this system could work are as follows:
• If someone breaks a treasure before you can gain 5 gold from a gold generator, they get automatically punished.
• If someone opens a supply drop way before it lands in Survival Games, they get automatically punished.
• If someone makes it to a certain point in a Hide and Seek map that is confirmed impossible to reach, they get automatically punished.
There are probably many other ways of using this system to find hackers, but these are just a few I came up with.