The sequel to AFOTW
why a sequel? idk its a good concept but the original game went total spaghetti fast
The new, revised rules
- You cannot make up things about other people unless you are purposely staging something to justify a war.
- No planets (was an issue in the other game for a bit)
- No incredibly overpowered weapons. Nukes are still allowed but they should only be used should DEFCON 1 be reached.
- No custom countries. They were legal in the original, but not here.
- Try to avoid having too many overseas territories.
- You must have a justification for war (for example, you could stage something, or maybe you have some other reason idk).
- The Holy See or Antarctica may not be picked in any circumstance.
- As a superpower (ie America) you cannot occupy another country as large as you (like China).
The DEFCON System
New game, new mechanic. The DEFCON System measures the peace in the world and is in turn affected by what goes on around it.
DEFCON 5 - Absolute Peace.
DEFCON 4 - A bit of tension.
DEFCON 3 - Some tension.
DEFCON 2 - A lot of tension. Countries with access to nukes may prepare them should it go to DEFCON 1.
DEFCON 1 - A ton of tension. Nukes may be used, but should too many be launched at one time, the world will end and everyone will have to retreat to bunkers.
DEFCON can be affected by:
- Setting up troops on the border of others
- Missile Crises
- Signing of Peace Treaties
Now that the rules are put in place, let’s start, shall we?
The year is 2022. A happy new year indeed, with the pandemic over.
HolyPotato263 lays claim to the United Kingdom.
It is currently DEFCON 5.